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Infernal props&rocks

These are the hellish assets I used as an environment for my creature Doom fan art. It's just a bunch of rocks and some stuff that would help to see the creature in context.
You can check it out here!: https://www.artstation.com/artwork/WmLx0Q
All of them are sculpted in Zbrush (all but the lightnings), painted in Substance Painter and rendered in Marmoset. Game meshes were decimated in Zbrush, so that's the reason I didn't include some wireframe screenshots

Marmoset render 4k textures

Marmoset render 4k textures

Marmoset render 4k textures

Marmoset render 4k textures

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Marmoset render

Marmoset render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Marmoset render . Textures: Pillars 4k,
Rocks 2k, Chains & lightnings 2k

Marmoset render . Textures: Pillars 4k,
Rocks 2k, Chains & lightnings 2k

Maya WIP screenshot

Maya WIP screenshot