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Daniel Castillo
Daniel Castillo
Environment Modeling Senior Artist at Skydance
Madrid, Spain

Summary

Hi!
I’m Daniel Castillo, former model maker. I've been working for more than 10 years in the 3d industry. I had the opportunity to work on some really nice video games projects while I was at Mercury Steam, Machinegames, Élite3d, and currently at Skydance Animation, doing amazing animation movies.

Skills

3D ModelingDigital SculptingTexturingRetopologyTraditional ArtTexture Baking

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump
TopoGun
TopoGun
Premiere
Premiere
Mudbox
Mudbox
UVLayout
UVLayout
Keyshot
Keyshot
SpeedTree
SpeedTree
Modo
Modo
Houdini
Houdini
Blender
Blender

Productions

    • Movie
      Swapped
    • Year
      2026
    • Role
      Senior modeler
    • Company
      Skydance Animation
    • Movie
      Spellbound
    • Year
      2024
    • Role
      Lead modeler
    • Company
      Skydance Animation
    • Video Game
      The Dark Pictures Anthology: House of Ashes
    • Year
      2021
    • Role
      Senior Prop & Environment artist
    • Company
      Élite3D
    • Video Game
      Cyberpunk 2077
    • Year
      2020
    • Role
      Senior Prop & Environment artist
    • Company
      Élite3D
    • Video Game
      The Dark Pictures Anthology: Little Hope
    • Year
      2020
    • Role
      Senior Prop & Environment artist
    • Company
      Élite3D
    • Video Game
      Wolfenstein Young Blood
    • Year
      2019
    • Role
      Environment artist
    • Company
      Machine Games
    • Video Game
      Raiders of the Broken Planet
    • Year
      2017
    • Role
      Prop artist
    • Company
      Mercury Steam Entertainment

Experience

  • Lead Modeler at Skydance Animation
    Madrid
    July 2021 - Present

    My main tasks as a Lead modeler at Skydance Animation are modeling and sculpting assets for an animation production, based on USD workflow.

    Also, as a lead, I'm in charge of supervising the artists of the department, mentor them, and giving them feedback.

  • Senior Modeler at Skydance Animation
    Las Rozas, Madrid
    January 2021 - July 2021

    My main tasks as a senior at Skydance Animation were modeling and sculpting assets for an animation production, based on USD workflow.

  • Senior artist at Elite3D
    Valencia, Spain
    October 2019 - January 2021

    My tasks as senior modeler at Elite3D were to make 3d assets along with some environment world building. Pretty much what you would do at most in-house studios, but just some parts of the whole game.

    One of the most cool things while I was working here is the fact that you can work with several studios, doing very mixed stuff, and using many different workflows. I've learnt a lot at Elite3D!

  • Environment artist at Machine Games
    Uppsala, Sweden
    November 2018 - March 2019

    My tasks as environment artist at Machine Games were to produce full 3d assets along with world building and managing some aspects of the levels, such as gameplay, set dressing and even a little bit of level desing.

  • Environment Artist at Mercury Steam Entertaiment
    Madrid, Spain
    September 2015 - September 2018

    My tasks as environment artist at Mercury Steam were to produce 3d assets for videogames, such as rocks, props, tiles, hard surfaces and some creatures. I was responsible for making the assets fully functional, meaning modeling the high poly version in Zbrush, the low poly mesh in 3ds Max, texturing in Substance Painter, exporting it to our engine, and finally making the shading.